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Games Every Designer Should Play

Stuart Lilford
Games Every Designer Should Play
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  • EP09: Subnautica - Games Every Designer Should Play
    Welcome to Episode 09 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Game Design lecturers Stuart Lilford, Adrian Mills, and David Grant as they dive into Subnautica—a survival game that blends mystery, exploration, and tension beneath the waves. Spoiler alert for The Game! 🚨 We STRONGLY advise you to play before listening. In this episode, we discuss how Subnautica creates an incredible sense of mystery and discovery, its immersive survival mechanics, and the brilliance of its environment and creature design. We also explore how sound design enhances tension, making every dive feel equal parts mesmerising and terrifying. But Subnautica isn’t without its faults. We critique its lack of player direction, moments that don’t respect the player’s time, and some frustrating UI elements that can make surviving harder than intended. Ultimately, we unpack a key takeaway for designers: your game won’t (and can’t) please everyone—and that’s okay. Featuring feedback from listeners and the verdict: Is Subnautica a must-play for every designer? 📧 Email us your comments or questions on the game discussed in the next episode at [email protected]  It's Stuart's turn to choose the game we must play for the next episode. Will it be beloved by all or could it be controversial? You'll have to listen to the end to find out! 👀 Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay #Subnautica Thank you for tuning in! 🎧✨ We are @ShouldPlayPod on Instagram, Twitter Blue Sky, Threads, and YouTube. === CREDITS === Music by Vasil Trofimov from Pixabay. Sound Effects by floraphonic from Pixabay.
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  • EP08: Titanfall 2 - Games Every Designer Should Play
    Welcome to Episode 08 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Game Design lecturers Stuart Lilford, Adrian Mills, and David Grant as they dive into Titanfall 2—a masterclass in movement, pacing, and level design. Spoiler alert for The Game! 🚨 We STRONGLY advise you to play before listening. In this episode, we explore how Titanfall 2 blends fluid movement with tight gunplay, the brilliance of Effect and Cause, and how the game’s pacing keeps players constantly engaged. We also discuss how game jams can be a powerful development tool and why designers should look beyond games for inspiration. Plus, Stuart battles his own boss fight—getting Titanfall 2 to run on his laptop. 💻😡 Featuring feedback from listeners and the verdict: Is Titanfall 2 a must-play for every designer? 📧 Email us your comments or questions on the game discussed in the next episode at [email protected]  It's David's turn to choose the game we must play for the next episode. Will it be beloved by all or could it be controversial? You'll have to listen to the end to find out! 👀 Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay #Titanfall2 Thank you for tuning in! 🎧✨ We are @ShouldPlayPod on Instagram, Twitter Blue Sky, Threads, and YouTube. === CREDITS === Music by Vasil Trofimov from Pixabay. Sound Effects by floraphonic from Pixabay.
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  • BONUS 01: Tetris - Games Every Designer Should Play
    Welcome to a Special Bonus Christmas Episode of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Game Design lecturers Stuart Lilford, Adrian Mills, and David Grant as they delve into Tetris, exploring its elegant simplicity, how it mastered the core gameplay loop, and the importance of player choice. Spoiler alert for The Game! 🚨 We STRONGLY advise you to play before listening—also Spoilers for The Witness, The Last of Us: Part 2, and Batman: Arkham Knight. In this episode, we dive into Tetris and explore its timeless design, from its elegant simplicity to its addictive gameplay loop. We discuss how the game excels by focusing on a single core mechanic—clearing lines through falling blocks—while examining its strategic depth, the importance of player choice, and how planning ahead keeps players engaged. Plus, a special Christmas surprise of David and Adrian. 📧 Email us your comments or questions on the game discussed in the next episode at [email protected]  Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay #Tetris Thank you for tuning in! 🎧✨ We are @ShouldPlayPod on Instagram, Twitter Blue Sky, Threads, and YouTube. === CREDITS === Music by Vasil Trofimov from Pixabay. Sound Effects by floraphonic from Pixabay.
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  • EP07: Batman: Arkham Asylum - Games Every Designer Should Play
    Welcome to Episode 07 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Game Design lecturers Stuart Lilford, Adrian Mills, and David Grant as they delve into Batman: Arkham Asylum, exploring its groundbreaking Freeflow Combat, immersive environment, and how it set a new standard for superhero games. Spoiler alert for The Game! 🚨 We STRONGLY advise you to play before listening. In this episode, we dive into Batman: Arkham Asylum and examine its masterful world-building, from subtle nods to Gotham’s wider universe to its immersive atmosphere. We discuss how the game succeeds by focusing on a few core mechanics—like Freeflow Combat and Predator gameplay—while debating its weaker elements such as boss fights and whether Detective Mode enhanced or undermined the experience. Featuring feedback from listeners and the verdict: Is Batman: Arkham Asylum a must-play for every designer? 📧 Email us your comments or questions on the game discussed in the next episode at [email protected]  It's Adrian's turn to choose the game we must play for the next episode. Will it be beloved by all or could it be controversial? You'll have to listen to the end to find out! 👀 Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay #ArkhamAsylum Thank you for tuning in! 🎧✨ We are @ShouldPlayPod on Instagram, Twitter Blue Sky, Threads, and YouTube. === CREDITS === Music by Vasil Trofimov from Pixabay. Sound Effects by floraphonic from Pixabay.
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  • EP06: Vampire Survivors - Games Every Designer Should Play
    Welcome to Episode 06 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Lecturers in Game Design, Stuart Lilford, Adrian Mills, and David Grant as they navigate the reverse bullet-hell of VAMPIRE SURVIVORS, discussing its perfected core game loop and the beauty of its simplicity. Spoiler alert for The Game! 🚨 We STRONGLY advise you to play before listening. In this episode, we delve into the chaotic world of Vampire Survivors! We break down its brilliantly addictive core gameplay loop, explore the elegance of its simple yet effective design, and discuss how it masterfully condenses an entire game arc into a high-stakes 30-minute experience. We also examine how the game presents meaningful decisions to the player and balances overwhelming visuals with a sense of control. Along the way, there’s plenty of reminiscing about our favorite upgrades and one of us tries to explain why Vampire Survivors is like social media. Featuring feedback from listeners and the verdict: Is Vampire Survivors a must-play for every designer? 📧 Email us your comments or questions on the game discussed in the next episode at [email protected]  It's Stuart's turn to choose the game we must play for the next episode. Will it be beloved by all or could it be controversial? You'll have to listen to the end to find out! 👀 Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay #VampireSurvivors Thank you for tuning in! 🎧✨ We are @ShouldPlayPod on Instagram, Twitter Blue Sky, Threads, and YouTube. === CREDITS === Music by Vasil Trofimov from Pixabay. Sound Effects by floraphonic from Pixabay. Edited by Helen Mitchell
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O Games Every Designer Should Play

This is ’Games Every Designer Should Play,’ the podcast that explores the world of game design by analysing some of the greatest games of all time. Join your lecturers in game design: Stuart Lilford, Adrian Mills, and David Grant, as they explore the essential games that have left a lasting impression on the industry and on us. In each episode, we dissect and analyse a game that shaped the landscape of game design. From classic titles to contemporary masterpieces, we unravel the intricate layers of gameplay, narrative, and art direction, offering valuable insights for both aspiring and seasoned game designers. Whether you’re looking for inspiration, seeking to understand the principles of great game design, or simply love exploring the artistry behind your favorite games, this podcast is your go-to source. Subscribe now for a front-row seat to the fascinating world of game design, and discover the games that every designer should play. At the end of the episode one of us will reveal to the others the game for the next episode. Will it be beloved by all or could it be controversial? You’ll have to listen to the end to find out!
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